The Magic Earth Campaign Part 3 – England

The Magic Earth Campaign Gazetteer: The British Isles – England

The British Isles have a deep history and a rich cultural mosaic. Even though it is far smaller than Europe across the Channel, it has given rise to both powerful nations and some of the most powerful heroes and villains in the Known World.

England – 850 A.D.
This land of the Anglo-Saxon people comprises the southwest portion of Britain. England is bordered by Cymru on the west, West Wales on the south-east, the English Channel to the south, and both Dal Riata and Fortriu to the north. It is a land of rolling hills, fertile meadows, and deep forests of oak, ash, and pine. It is the most settled of the nations of the British Isles with castles and keeps dotting the landscape and tilled fields covering most of the arable land. The wilderness still exists, but most just in remote regions of larger forests, such as Sherwood, or within the many castle ruins and associated dungeons that were left when the Romans retreated just before the Fall.

The Anglo-Saxon People
These are actually the descendants of the very first conquerors from Scandinavia, the Angles and the Saxons. They have lived here for centuries now and have a stable nobility ruled over by a High King chosen from the Kings of the Six Kingdoms of England; Wessex, East Anglia, Essex, Sussex, Mercia, and Northumbria. Currently their ruler is Aethelweard of East Anglia who has been on the throne since 845 A.D. He has a 10-year old son, Edmund. The other fiefdoms are in disarray and will be for some time to come so it is probable that Edmund will be the next High King of England.
The Anglo-Saxon people may have been Vikings and pagans in the past but they converted to Christianity over 150 years ago. Due to their beliefs they are distrustful of demi-humans and will hunt down and kill non-humans.
Kent is populated by the Jutes, another people descended from the Vikings that converted to Christianity in 596 A.D. Even though they are separate from England they rely on the Anglo-Saxons to bolster their military and in return pay fealty to the High King. All cultural rule changes for Anglo-Saxon characters are the same for any character from Kent. One important note about Kent: Canterbury is their capital city but more importantly it is the seat of Christendom in the British Isles. The current Archbishop of Canterbury is Ceolnoth, he ascended the Chair of St. Augustine on 27 July 833 A.D.

Native Races
Due to the heavy Christian influence the Anglo-Saxons have driven out all demi-humans with the rare Half-elf being the only exception. Tribes of Hobgoblins, Goblins, and Bugbears still raid from the depths of the largest forests (such as Sherwood) or out of the hills separating Wales from England.

The native tongue of the Anglo-Saxon people is Old English. Native speakers can understand and talk to speakers of Old Norse and Old German if they have an INT of 10+. Bonus language selections can be taken from the following: Welsh (Gaelic), Scottish (Gaelic), Irish (Gaelic), Old Norse, Norman French, and Frankish. Due to the constant contact between Canterbury and Aix-la-Chapelle the Jutes of Kent also gain Frankish (known as Gauloise in Frankish) as a bonus language selection.

Christianity is the dominant faith. It supplanted the previous Norse religion that the Anglo-Saxon people worshipped in 596 A.D. The deities alignment is considered to be LG. God’s favoured weapon is the mace (any size or cultural choice applies). See Cosmology Gazetteer for details on the effects on Pagan priests within Christian lands.

Cultural Class Alterations
Barbarian – Not Native
Bard – Unchanged
Cleric – Christian Priest
May only be LG, NG, and LN in alignment. Domain choices are Law, Good, and Healing. Christian Priests may never use edged or pointed weapons. Bonus language choices of Latin and Angelic.

Christian Monk

Same alignment restrictions as the Priest. Also has access to the Knowledge Domain. May only use club and quarterstaff and is limited to light armour. Wisdom modifier is doubled for Will saves and all Wisdom-based skill checks. Knowledge (Arcane) is a class skill. Bonus language choices of Latin, Angelic and Draconic.
Druid – Not Native.
Favoured Soul – Use the rules from Complete Divine pg. 6. Must be Christian. Bonus language choice is Angelic. May only be LG, NG, or CG in alignment. Fighter – No change
English Noble –  This is an alternative to the standard Fighter. The player is a knight-errant (landless knight) to begin his career as an adventurer. With time his notoriety will increase and he hopes to increase his standing in the Royal Court. Nobles are always of Lawful alignment. The Noble begins with Weapon Focus in one of the following; Seax, Sparte, or Estoc. Bonus equipment to start: his focussed weapon, a wooden medium shield, a suit of chain mail, and a light riding horse. Bonus language choice of Latin. The Noble must swear fealty to a local Earl or Thane and must always do as he is ordered by his Lord.
Monk – Not Native
Paladin – Knight
Uses the Variant Paladin rules on pg.13 of the Complete Warrior. Bonus language choices of Latin and Draconic.
Ranger – English Longbowman
The Anglo-Saxons were renowned for their bowmanship as well as the quality of their ash wood long bows. The English Longbowman uses the Variant Ranger rules from pg.13 of the Complete Warrior and does not have access to Two-weapon Combat Style but instead his Favoured Enemy bonus is +3 instead of +2 when using a Bow and he also doubles his WIS bonus on all Tracking checks. Free starting equipment: Ash Longbow (counts as masterwork Long Bow for skill purposes but confers +1 to Attack AND Damage rolls, minimum STR of 14 required to wield).
Rogue – Merry Man
This is an alternative to the Rogue, which remains unchanged and is also available to Anglo-Saxon characters. A Merry Man cannot use the hand crossbow or rapier but are proficient in the Longbow and Longsword. Open Locks and Disable Device are Cross-class skills now but Tracking, Riding (Horse), and Handle Animal are Class skills.
Sorcerer – Not Native
Wizard – Magic in all its forms is persecuted and looked down upon at all levels of English society, because of this there are only 3 forms of wizardry practiced in England.
Hedge Wizard
A wizard of White Magic with little formal training and rarely more than a few spells to his name. Hedge Wizards live as hermits or on the outskirts of peasant villages. They are looked upon as a necessary evil amongst the serfs because he so useful at both curing ills through potion making and more importantly, they are fantastic at stump removal!
Hedge Wizards are only of Good alignment. They have no access to spells above 7th level. They also have no access to Necromancy or Conjuration schools but gain +1 spell  per level per day in Divination. Hedge Wizards also double their Stat bonus to all skill checks in Craft (Potion) and Knowledge (Potions).
A wizard of Black Magic that has gained her power through pacts with Satan’s forces. Her soul is damned and for that she has gained great power. Witches have access to all levels of spells but are denied access to the school of Evocation. They gain +1 spell per level per day in Conjuration. A Witch may use her CHA in place of INT for all skill checks. Witches are only of Evil alignment.
Use the rules shown in Complete Arcane. Warlocks in England are only Evil and are considered to be practitioners of Black Magic. The offspring of Witches they were born damned and thus are irredeemable (thus no alignment shifts away from Evil!).

NOTE: White Magic wielders gain a +1 to all saving throws against Black Magic, and all Evil creatures have -1 to all saving throws against White Magic effects.
The reverse applies to Black Magic wielders.
Where White/Black Magic is not specified then that class wields Gray Magic. Gray Magic follows the standard rules.

Prestige Classes Available
Prestige Classes are only available to natives of a particular culture (for example, only English Longbowmen may take the Order of the Bow Initiate PrC). This applies to all Prestige Classes in all cultures unless specifically noted.
Blackguard (DMG 3.5) Only available to English Nobles, fallen Knights, and Fighter/Warlocks.
Duelist (DMG 3.5)
Hierophant (DMG 3.5) The prospective Hierophant must spend 3 months of study at Canterbury before 1st level in the PrC.
Thaumaturgist (DMG 3.5) Only available to Witches.
Guild Thief (FRC pg.45) Found only in London. Only open to standard Rogues, not Merry Men. The Rogue must spend at least 3 months in London prior to taking his 1st level in Guild Thief.
Bloodhound (CA pg.28) A sub-group within the English Longbowman fraternity.
Streetfighter (CA pg.79) The Rogue or Warrior must spend at least 3 months in London prior to taking his 1st level in the PrC.
Thief-Acrobat (CA pg.83) The Rogue must spend at least 3 months in London prior to taking his 1st level in the PrC.
Virtuoso (CA pg.89) The Bard must spend 3 months in either London or Canterbury prior to taking his 1st level in the PrC.
Church Inquisitor (CD pg. 26) Open to both Christian Priests and Christian Monks as well as Knights.
Consecrated Harrier (CD pg.28) Must be Christian (sorry).
Contemplative (CD pg.30) Open to Christian Monks only.
Evangelist (CD pg.39) Open to Christian Priests only.
Hospitaler (CD pg.48) The prospective Hospitaler must make a pilgrimage to Canterbury from somewhere outside Kent before becoming eligible to take his 1st level.
Pious Templar (CD pg.50) The PC must spend 3 months in Canterbury before becoming eligible to take his 1st level.
Sacred Exorcist (CD pg.56) The prospective Exorcist must spend 3 months in Canterbury prior to his 1st level in the PrC.
Acolyte of the Skin (CArc pg.19) Available only to Witches and Warlocks.
Cavalier (CW pg.19) Only available to Knights, English Nobles, and Fighters. Must swear an Oath of Fealty to a Lord or Earl or directly to a King or the High King himself. This Oath is for life on pain of death!
Justiciar (CW pg. 47) Available to English Longbowmen only.
Knight Protector (CW pg.55) Only available to Knights and English Noblemen. The prospective Knight Protector must have sworn Fealty to a Lord that has been conquered, assassinated, or had his House dissolved by the High King.
Order of the Bow Initiate (CW pg. 68) Only available to English Longbowmen and the prospective Initiate must be sponsored by a member to be eligible for 1st level.
Avenging Executioner (CS pg. 24) Must suffer a horrible personal tragedy at the hands of another to qualify for the PrC.
Gray Guard (CS pg. 40) The character must go on a pilgrimage to Canterbury from somewhere outside Kent before taking 1st level in this PrC.
Mountebank (CS pg. 57) Must spend at least 3 months in London and become a member in good standing in the Thieves’ Guild to qualify for this PrC.
Anointed Knight (BED pg. 49) Must spend 3 months studying at Canterbury to be eligible for this PrC and have inherited an ancestral weapon.
Celestial Mystic (BED pg. 55) The character must spend 3 months absolutely without human contact in the wilderness and then make a pilgrimage to Canterbury to be eligible for this PrC.
Risen Martyr (BED pg. 68) Incredibly RARE!
Sword of Righteousness (BED pg. 77)
Demonologist (BVD pg. 54) Warlock and Witch only.
Diabolist (BVD pg. 54) Warlock and Witch only.
Disciple of Asmodeus, Baalzebul, Dispater, Mammon, & Mephistopheles (BVD pg. 57 – 62) Warlock and Witch only.
Thrall of Demogorgon, Graz’zt, Juiblex, & Orcus (BVD pg. 67 – 71) Warlock and Witch only.

Cultural Weapon Substitution
The following weapons are not found in England:
Crossbow (Any), Kukri ,Spiked Armour, Scimitar, Trident, Falchion, Glaive, Guisarme, Ranseur, Kama, Nunchaku, Sai, Siangham, Orc Double Axe, Dwarven Waraxe, Spiked Chain, Gnome Hooked Hammer, Two-bladed Sword, Dwarven Urgrosh, Bolas, Shuriken

The following cultural substitutes must be specified whenever a native takes Weapon Focus or Weapon Specialization. If he uses any other form of that weapon he does not gain the bonuses from his feats.
Sparte = Battleaxe
Seax = Short Sword
Holy Water Sprinkler = Morningstar
Estoc = Rapier
Boar Spear = Longspear


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