D20 Modern Horror – Rogues Part 1

This is taking far longer than I thought. I never realized that giving a sense of character through a set of rules could prove difficult. Be that as it may, I shall endeavor to post more frequently so this thing is complete for everyone. Without further adieu here are the first pair of Modern Horror Rogues!

1.4 Rogue Meta-class Abilities

1.4.1 The Investigator

There is no Right, there is no Wrong, there is no Left nor Right…there is only the Truth. Whether for personal aggrandizement (the Private Detective), fame (the Blogger) or for the Greater Good (the Journalist) the Protagonist’s only purpose is the pursuit of the Truth even if it leads to his death or insanity. Inspirations: Mickey Rourke in Angel Heart, the protagonist in Room 1408, Ethan Hawke in Sinister.

PRIME REQUISITES – Investigators need high averages in all stats (usually 12 +) because they are put in so many difficult and unusual situations while seeking out the Truth and must be prepared to deal with circumstances using either brains, brawn or guile.

PROTAGONIST ALIGNMENT – Journalists work within the System to find the Truth thus they are Lawful in alignment. Private Detectives find the Truth for the benefit of their clients, therefore may be of any Neutral alignment. Bloggers are rebels and troublemakers by nature and are Chaotic in alignment.

PSYCHOLOGICAL DISORDER – Investigators are some of the most mentally stable Protagonists but they still have their weaknesses. They must choose from one of the following disorders: Depression, Addiction (Gambling, Alcohol, or Cocaine), a single Phobia, or Obsessive/Compulsive Disorder.

CLASS SKILLS – All Investigators start with Knowledge (Current Events) (Rank 4) and Investigate (Rank 4). Bloggers also start with Computer Use (Rank 4), Journalists with Craft (Writing) (Rank 4) and Research (Rank 4), and Private Detectives with Gather Information (Rank 4).
Bluff, Computer Use, Climb (Private Detective only), Craft (Video/Photography, Writing), Diplomacy (Journalist only), Disguise (Private Detective only), Drive, Escape Artist (Private Detective only), Forgery (Blogger only), Gamble, Gather Information, Hide, Intimidate (Private Detective only), Jump, Knowledge (Business, Civics, Popular Culture – Blogger only, Streetwise – Private Detective only), Listen (Private Detective only), Move Silently (Private Detective only), Profession, Read / Write and Speak Language, Research, Search (Private Detective only), Sense Motive (Journalist and Private Detective only), Sleight of Hand (Private Detective only), Spot and Swim.
Skill Points at 1st Level: (5 + Int modifier) x 4
Skill Points at Each Additional Level: (5 + Int modifier)

FEATS – Investigators start with 2 Feats at 1st level and then 1 feat every level divisible by 3 (3rd, 6th, 9th, 12th, etc). Alertness, Armour Proficiency (Light), Athletic, Attentive, Brawl (All) and related feats (Private Detective only), Combat Martial Arts only, Confident, Creative, Deceptive, Defensive Martial Arts only, Dodge only, Drive-By Attack (Private Detective only), Educated (Journalist and Blogger only), Frightful Presence (Private Detective only), Gearhead (Blogger only), Improved Initiative, Iron Will, Lightning Reflexes, Low Profile, Meticulous, Nimble (Private Detective only), Personal Firearms Proficiency and related feats (Handguns and Submachine guns only), Point Blank Shot and related feats, Power Attack and related feats (Private Detective only), Quick Draw, Quick Reload, Renown (Journalist and Blogger only), Run, Simple Weapon Proficiency, Stealthy, Studious, Surface Vehicle Operation, Toughness (Private Detective only), Trustworthy (Journalist only), Vehicle Expert only, Weapon Finesse, Weapon Focus (Personal Firearms only) and Windfall (Journalist and Blogger only).

CLASS FEATURES – At 1st level Investigators receive a bonus feat : One Tough Bastard which applies a +4 modifier to all Will checks induced by Torture. Bonus Features : All as found under Investigator in  D20 Modern pgs. 182-183.

SAVE TABLES (PHB3.5 PG.22) – Fortitude (Poor), Reflex (Good), Will (Good)

BASE ATTACK BONUS (PHB3.5 PG.22) – Average

STARTING EQUIPMENT: All Investigators start with a mid-priced car. They also start with a single handgun and 3 reloads of ammo. Wealth bonus is 10 + Level + CHA modifier.

1.4.2 The Ex-Con

A Protagonist from the wrong side of the tracks, a rebel without a cause, or just a really bad guy that has paid his debt to society and now is out and ready to lead a quiet law-abiding existence (mostly). Despite this, Ex-Cons rarely get a break from the citizenry and will have a tough go at earning respect and trust from those around them. Inspirations: The Transporter, The Protagonist from The Collector, the real Black Bloc.

PRIME REQUISITES – The Ex-Con bases his life around his INT and his DEX, though he occasionally has to use muscle as well to get the job done.

PROTAGONIST ALIGNMENT – The Ex-Con may have learnt from his mistakes and been rehabilitated but that doesn’t mean he is instilled with a love of the Law.  The Wheelman may be LN, LE, TN, NE or NG. The Burglar may be any Neutral alignment. The Black Bloc may be any Chaotic alignment.

PSYCHOLOGICAL DISORDER – The Ex-Con has led a hard and brutal life and this has taken a toll on his psyche, he must choose one of the following behavioural problems : PTSD, an Addiction (Alcohol or a popular local street drug), an Impulse Control Disorder or a Personality Disorder.

CLASS SKILLS – All Ex-Cons start with Knowledge (Streetwise) (Rank 4) and Sleight of Hand (Rank 4). The Wheelman starts with Drive, Pilot, and Navigate (Rank 4). The Burglar starts with Hide, Move Silently and Search (Rank 4). The Black Bloc starts with Craft (Chemical), Demolitions and Disguise (Rank 4).
Balance, Bluff, Climb, Computer Use, Craft (Chemical (Black Bloc only), Electrical, Mechanical (Wheelman only)), Demolitions (Black Bloc only), Disable Device, Disguise, Drive, Escape Artist (Burglar only), Gamble, Gather Information, Hide, Intimidate, Jump, Knowledge (Art (Burglar only), Business, Civics (Black Bloc only), Current Events, Popular Culture. Streetwise, Tactics), Listen, Move Silently, Navigate, Perform (Keyboards, Percussion Instruments, Sing, Stringed Instruments, Wind Instruments) (Black Bloc only), Pilot, Profession, Read/Write Language (Black Bloc only), Repair (Wheelman only), Ride (Wheelman only), Search, Sense Motive, Sleight of Hand, Speak Language, Spot, Survival, Swim and Tumble.

Skill Points at 1st Level: (5 + Int modifier) x 4
Skill Points at Each Additional Level: (5 + Int modifier)

FEATS – Ex-Cons start with 2 Feats at 1st level and then 1 feat every level divisible by 3 (3rd, 6th, 9th, 12th, etc). Acrobatic, Aircraft Operation (Wheelman only), Alertness, Armour Proficiency (Light), Armour Proficiency (Medium) (Wheelman only), Athletic, Attentive, Blind-fight, Brawl and related feats, Builder, Cautious, Combat Martial Arts and related feats, Combat Reflexes, Confident, Creative (Black Bloc only), Deceptive, Defensive Martial Arts only, Dodge and related feats, Drive-By Attack (Wheelman only), Educated (Black Bloc only), Endurance, Focused (Burglar only), Frightful Presence, Gearhead (Wheelman only), Great Fortitude, Guide (Wheelman only), Improved Initiative, Iron Will, Lightning Reflexes, Low Profile, Meticulous (Burglar only), Nimble (Burglar only), Personal Firearms Proficiency related feats, Point Blank Shot and related feats, Quick Draw, Quick Reload, Run, Simple Weapons Proficiency, Stealthy (Burglar only), Surface Vehicle Operation (Wheelman only), Toughness, Vehicle Expert and related feats (Wheelman only), Weapon Finesse, Weapon Focus and Windfall.

CLASS FEATURES – Ex-Cons start with Personal Firearms Proficiency, Simple Weapons Proficiency and Point Blank Shot at 1st level. Bonus Features : The Burglar receives the Class Features of the Infiltrator as shown in D20 Modern pg. 171. The Wheelman becomes a Stuntman at 4th level which means he receives a +4 bonus to all Drive checks that involve combat or evasion, this also applies to any attack rolls while in a land vehicle. At 7th level he upgrades to Daredevil which means this bonus now applies to all Pilot and Navigate skill checks that involve combat and evasion as well as attack rolls while in a plane or boat. At 10th level he becomes a Knievel, the ultimate daredevil bad-ass, all bonuses are now +6 and this now also applies to save rolls while in any vehicle. The Black Bloc receives Organize Protest at 3rd level, as long as he can speak and be heard by his team-mates they will receive a +2 morale bonus to attack rolls and Will saves as long as he continues to speak and for 5 rounds afterward. This may be performed once per day per level. At 6th level he receives Mob Rule, now his team-mates also receive a +2 Morale bonus to damage and reflex saves, also the original bonus is now +4. This is of course for as long as he can shout (not just speak) and also be heard by his team-mates, the effect lasts for 5 rounds after he stops. This may be performed once per day. The Block Bloc finally attains Total Anarchy at 9th level. The overall bonus now is +5 and will last only as long as the Protagonist can shout through an amplification device (for example, a microphone or megaphone). This may be performed once per day.

SAVE TABLES (PHB3.5 PG.22) – Fortitude (Poor), Reflex (Good), Will (Good)

BASE ATTACK BONUS (PHB3.5 PG.22) – Average

STARTING EQUIPMENT: The Wheelman starts with any one non-military land vehicle of his choice. The Black Bloc starts with enough oily rags, glass bottles and gasoline to make 12 Molotov Cocktails. Burglars start with a full set of lock picks, a stethoscope, and either a compact car or a motorcycle All Ex-Cons start with a single handgun and 3 reloads of ammo. Wealth bonus is 10 + Level + DEX modifier.

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