A Modern Horror update

Hello everyone,
Sorry about the long quiet period between postings but I never realized how much work needs to be done to the D20 combat system to make it more visceral. I think back to my days playing 1st edition AD&D and the various critical hit tables you could get for it (Arms Law was by far the best) and realize how much they have homogenized this game since those long ago days. Even D20 Call of Cthulhu which is somewhat of a spiritual ancestor of my work is bland and bloodless! I want to be certain that what I am writing gets across the violent nature of the world I wish for all of you to explore, but unlike writing a work of fiction this is rather hard on the psyche. At the moment I am trying to design detailed combat effects based on the body location damaged. You would think this is easy but its more like leafing through an unexpurgated forensic medicine handbook with full colour photo plates… inside my own mind. Due to this I have had to take breaks in between entries, it’s not like writing a work of horror since there is no build up to the violence. just the gross-out (Danse Macabre is such a wonderful examination of the genre… thank you Mr. King).
In the meantime, here is a sample of what I have so far…

Face (Small Body LHP)
ZERO LHP : The character is knocked unconscious until he is restored to at least 1 LHP on his Face.
DOUBLE MAX : Your face is a gruesome mess, you won’t lose your sight but it will be a close thing. The character is immediately rendered unconscious. If Treat Injury DC 20 is performed within 1 round then he will regain 1 location HP and also consciousness. He will still be unable to perform any coherent action since he has been massively concussed. Movement at 10’ per round and no actions. This persists until face damage is healed up to 1 point. The character will also suffer 1d3 CHA loss without plastic surgery. If this wound reduces the character’s overall HP to 0 or less then he will begin to choke on his own teeth and blood and die within 2 rounds unless someone simply clears his airway and lies him on his side to drain off anymore bleeding. Anyone within 20’ that was looking in this direction must make a Will save at DC 20 or lose 1 SAN point due to the gruesomeness.
CRITICAL : Gunshot : BOOM! HEADSHOT! Yup, you’re dead.
Slice : Death Scene Inspiration – Taye Diggs in Equilibrium. Death from shock and blood loss in blind screaming agony within 2 rounds. Even if somehow saved the character is now permanently blind and faceless (CHA permanently 3).
Pierce : In through the front, out through the back! Face impaled, do I even need to say it? Okay, fine, I will! Yup, you’re dead.
Crush : Face Pulped! The character is immediately rendered unconscious. If Treat Injury DC 20 is performed within 1 round then he will regain 1 location HP and also consciousness. He will still be unable to perform any coherent action since he has been massively concussed. Movement at 10’ per round and no actions. This persists until face damage is healed up to 1 point. FORT Save DC 20 once per eye or lose sight in that eye. Lose 1 CHA immediately, REFLEX Save DC 20 or this increases to 1d3 CHA. Anyone within 10’ that was looking in this direction when the attack occurred must make a Will save at DC 20 or lose 1 SAN point due to the gruesomeness.
Rip / Tear : Death Scene Inspiration – The Space Marine face removal in Hellraiser : Bloodlines. Same effects as Slice.
Fire : Chippendale Char Face! REFLEX Save DC 20 to be blinking during the attack. Failure means permanent blindness. 3rd degree burns to your whole face immediately incurs 1 CHA loss, failing a FORT Save DC 25 (rejected skin grafts) increases this loss to 1d3 CHA.
Acid : Death Scene Inspiration – Drake in Aliens and that poor security guard in The Fly 2. REFLEX Save DC 20 to be blinking during the attack. Failure means permanent blindness, even if the save is made that means your eyelids are fused together until you get to a hospital (temporary blindness). Severe acid burns to your whole face immediately incurs 1 CHA loss, failing a FORT Save DC 25 (rejected skin grafts) increases this loss to 1d4 CHA. Anyone within 10’ that was looking in this direction when the attack occurred must make a Will save at DC 20 or lose 1 SAN point due to the gruesomeness.

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