Horrors of the Modern

Horrors of the Modern

 

A Modern Horror Supplement

By

Chris Norman

 

Types

Extraterrestrial: These creatures come from other star systems and even other galaxies. They can understand our simplistic ways (except for weirdly glaring omissions) but we can never understand their alien ways…they confuse us. All Extraterrestrials start with Alien Craft Operation, Alien Tech Operation and Alien Weapon Proficiency. They may never start with any Earth-based tech feats or skills unless at least one character level is earned on Earth. All Extraterrestrials start with the Culture Shock weakness.

Hit Die: D10

Base Attack Bonus: Column B

Good Saving Throws: Fortitude (+ Reflex greater than 6HD)

Skill Points: 2 x INT Score + 3 pts per HD beyond 1.

Feats: 2 feats plus 1 feat per hit dice beyond 1.

 

Weaknesses

Culture Shock: This weakness is due to the gulf between normal human experience and the day-to-day existence of the Horror. The Horror receives a -6 penalty to all human-centric social and knowledge skills. There is no save for this effect; the only way to reduce the penalty is to spend time around Humans. For every character level gained on Earth, the Horror reduces the penalty by 1.

 

Feats of Horror

Alien Tech Operation: This feat allows the Horror to operate any alien technology that is associated with its Skills or Feats.

Improved Threat Range: This feat adds 1 to the critical threat range of all the Horror’s attacks. Unless otherwise noted, all Horrors will have this feat if they have at least one attack that targets a Body Location.

Extreme Threat Range: This feat adds another +1 to the critical threat range of all the Horror’s attacks. Prereq: Improved Threat Range.

 

Horrors of Stinger

 

DAUFIN

 Daufin is the name taken by an extraterrestrial rebel leader and guerrilla warrior. It will do anything in its power to escape the custody of Stinger and the House of Fists, short of taking a sentient life.

Small Extraterrestrial; HD 6; hp 60; Init +4; Spd 20ft.; Defence 14 (+4 DEX); BAB ; Atk ; Reach 3’; SQ Can absorb skills and feats exactly like an Autodidact but it only takes 15 minutes per feat or skill ; AL Lawful Good; SV Fort +4, Ref +8, Will +8; STR 4; DEX 18; CON 15; INT 20; WIS 18; CHA 16.

Skills: 55 pts

Feats: 7

            The hand was ghostly gray, as transparent as mist, with two slender fingers and a short, flattened thumb. It was a small thing that looked as fragile as blown glass, and attached tot that hand was a stalk that trailed four or five feet to Daufin’s real form.

            Beside Tom in the gliding aquamarine was a body shaped like a torpedo, perhaps eight feet in length and full of iridescence like trapped stars. More stalks – tough, tentaclelike arms – drifted with the motion of the liquid around them, each with a similar two-fingered, single-thumbed hand. The body ended in a thick flat paddle of muscle that effortlessly propelled them onward, and attached to a protrusion just short of the tail was a silver filament that linked the body with its small black sphere.

            Electrical energy sparked through Daufin’s translucent flesh. Organs were visible there, anchored by a simple framework of gray cartilage. Tom looked at where he thought Daufin’s head should be, and saw a curved knob with a sickle-shaped mouth and a trunklike appendage about 2’ long. He could see one of the eyes: a yellow orb the size of a baseball, with a vertical green pupil.

  • Stinger, Chapter 44: Through the Inner Eye

 

STINGER

 The interstellar empire, House of Fists, employs Stinger as a bounty hunter and retrieval unit. His current mission is to apprehend Daufin and bring her back for final torture and execution. As a side benefit, Stinger will also report back the viable slave population and exploitable resources of the planet called ‘Earth’.

Huge Extraterrestrial (20’ long, roughly 5’ wide); HD 15; hp 150; Init ; Spd 30 ft., Burrow 30ft. ; Defence: Carapace 19 (+5 Biomech Scales, +4 DEX), Underside 10; BAB +11/+6/+1; Atk +11/+9 (Full Body with Mace Tail, 3d20 damage) +6/+4 (Full Body with Shovel-Claws, 1d20 damage) +4/+2 (Swallow, Death in 30 seconds); Reach 15’; SQ Has direct mental control of all Replicants; AL Neutral Evil (House of Fists); SV Fort +7, Ref +3, Will +7; STR 25; DEX 18; CON 18; INT 20; WIS 10; CHA 0. SAN Loss 1d10

Skills: Knowledge (Extraterrestrials) +14, Computer Use +14

Feats: Improved Threat Range, Extreme Threat Range, Weapon Focus (Mace Tail), Alien Tech Operation

            Stinger – the bounty hunter from a distant planet – was a snaky length of mottled dark and light flesh. Its body shone with slime, and it moved on hundreds of small silver-clawed legs, propelling the bulk forward with wavelike undulations. Like a fat, oily centipede, Cody thought; but it had two large hinged and clawed forelegs that looked like the shovels of a living bulldozer. It was those forelegs that had dug the tunnels and smashed through the floors of the houses.

            Its head was a duplicate of the thing that had burst out of the horse – thick, elongated jaws and four amber eyes with thin black pupils in a flattened, almost reptilian skull. Except the jaws did not hold needle teeth. The mouth was a large, wet gray suction cup, like the underside of a leech.

            Stinger’s body continued to glide into the chamber. Cords of elastic red muscle emerged from its sides and connected it to the breathing machine, which Cody figured must reel the cords in and out automatically; but it was clear that Stinger was tethered to the machine, and might even be part machine itself.

            But the worst was that in some places Stinger’s flesh was almost transparent, and Cody could see what was in there: corpses, drifting as if in a macabre ballet. What looked like hundreds of ropy filaments had wrapped around the corpses and seemed to be feeding into the organs. A horse floated in there, drifting as if on an obscene tide. Flashes of what might have been electricity jumped along the filaments, illuminating the dead in that corpse-swollen body as if by strobe lights.

            Finally, Stinger’s tail slid through the portal. It had a wrecking ball of spikes, just as the horse creatures’ tail had. The tail twitched with horrible life, and the hundreds of legs carried Stinger’s bloated twenty-foot-long body across the floor with a noise like sliding razor blades.

            …It reared up, eight feet of its body leaving the floor, and the legs on its lower length pushed it onward. The flesh of its belly was smooth and white, like the flesh of a maggot. It looked vulnerable in comparison to the scaly upper body, Cody thought. Like you could punch a hole in it with a good shotgun blast.

  • Stinger, Chapter 57: Stinger Revealed

 

Replicant

Medium Extraterrestrial; HD 15; hp 45; Init +5; Spd 40 ft., Climb 20 ft., Burrow 20 ft.; Defence 19 (+4 Biomech armour, +5 DEX); BAB +11/+6/+1; Grapple +16 (modified negatively for grabbing of a limb); Atk +11/+9 (Throat or Face with Claws, 1d8+5 damage),+6/+4 (Face with Bite, 1d6+5), +4/+2 (Chest with Tail Slam, 1d10+5); Reach 5`; SQ Incandescent and fluorescent lights cause permanent blindness with 20 seconds of direct ocular exposure, this will immediately deactivate the drone. Drones are immune to bleeding and poison damage. AL Neutral Evil (Stinger); SV Fort +7, Ref +7, Will +3; STR 19; DEX 20; CON 18; INT 12; WIS 8; CHA 3. SAN Loss: 1d4

Skills: Speak Local Dialect +2, Climb +6, Jump +6, Listen +3, Swim +6, Survival +5

Feats: Improved Threat Range, Weapon Finesse (Claw), Weapon Focus (Tail), Tracking

This is the basic attack unit that Stinger creates whenever it arrives at a world with sentient beings. On Earth they are designed to resemble the humans that were abducted, though that only sort of works in low-light conditions. All drones have thousands of blue-metallic needle-like teeth, their skin is grey and vaguely slime-coated, and their nails are also blue-metallic and sharp with serrated edges.

The thing’s shirt split open, and a bulbous lump rose at the end of the spine. It tore through the pale counterfeit skin and revealed black, interlocking scales similar to those on the pyramid. From its lower end uncoiled a dripping, segmented tail about five feet long and triple the thickness of Zarra’s bullwhip; the tail rose into the air with a clicking, bony sound, and at its tip was a football-sized nodule of metallic spikes.

  • Stinger, Chapter 32 : Land of Destruction

 

 

Copter Replicant

 Huge Extraterrestrial (25’ feet long and weighing 10 tons); HD 15; hp 90; Init +4; Spd 200kph max in flight, can also hover and fly backwards at 30kph; Defence 18 (+4 Biomech armour, +4 DEX); BAB +11/+6/+1; Atk +11/+9 (Full Body with Mace Tail, 4d20 damage); Reach 15’; SQ Immune to poison damage and small arms fire; AL Neutral Evil (Stinger); SV Fort +7, Ref +7, Will +3; STR 22; DEX 18; CON 18; INT 10; WIS – ; CHA 3. SAN Loss: 1d8

Skills: Listen +4, Move Silently +6, Survival +6

Feats: Improved Threat Range, Extreme Threat Range, Weapon Focus (Tail), Tracking

A helicopter had emerged from the black pyramid – but it was unlike any machine ever created on earth. Instead of rotors, triangular metallic wings like those of a giant dragonfly beat rapidly along the sleek black body. Its cockpit- the shape an exact duplicate of the compartment in which Taggart, Rhodes and Gunniston sat – was made of what appeared to be blue-green, opaque glass, multifaceted like the eye of an insect. Most startling of all, and what had caused Taggart to grip the throttle and veer away so fast, was the craft’s tail section: it was made of intertwined, ropy black muscles, and at its end was a bony ball of spikes like a knight’s mace. The tail was whipping violently back and forth, the muscles alternately clenching and relaxing.

  • Stinger, Chapter 29 : The Duel

 

Horse Replicant

 Large Extraterrestrial (15’ feet long and weighing 2 tons); HD 15; hp 90; Init +4; Spd 100kph max ground speed; Defence 18 (+4 Biomech armour, +4 DEX); BAB +11/+6/+1; Atk +11/+9 (Full Body with Mace Tail, 2d20 damage); Reach 10’; SQ Immune to poison damage; AL Neutral Evil (Stinger); SV Fort +7, Ref +7, Will +3; STR 22; DEX 18; CON 18; INT 10; WIS – ; CHA 3. SAN Loss: 1d6

Skills: Listen +4, Survival +6, Jump +3

Feats: Improved Threat Range, Extreme Threat Range, Weapon Focus (Tail)

Rick retreated to the curb. His heart was beating wildly, but he couldn’t run. Not yet. What was being born in front of him held him like a hallucination, a fascinating fever dream. The head was flattening, the lower jaw unhinging and sliding forward as grey drool dripped from the corners of the mouth. The spine bowed upward, the entire body hunched, and with a sound of splitting flesh, a thick segmented black tail uncoiled from the base of the vertebrae. A wicked cluster of metallic spikes each one almost six inches long, pushed out the black wrecking ball at the end of the tail.

            The monster had almost doubled its length, the legs splaying out like those of a crab. And now spinier legs, each with three silver talons, were bursting through the skin of its sides. The body settled, its belly grazing the pavement. The flesh was splitting open, revealing a hide of interlocked black scales like the surface of the pyramid, and the thing thrashed as if trying to escape a cocoon. Flakes of golden skin flew like dead leaves.

            … The flesh of its head burst open like a strange fruit and dangled in tatters. Beneath it was a nightmare visage of bone ridges and black scales. The convex eyes of a horse had been sucked inward, and now amber eyes with vertical black pupils gleamed in the armored overhang of the brow. Two more alien eyes emerged from the holes where the horse’s nostrils had been, and diamond-shaped vents along the sides of its body gasped and exhaled with a bellow’s whoosh.

            … Rick saw a third set of eye sockets just above the base of the skull.

  • Stinger, Chapter 49 : Stinger’s New Toy

 

 

Dog Replicant

 Medium Extraterrestrial; HD 15; hp 45; Init +5; Spd 40 ft., Climb 20 ft., Burrow 20 ft.; Defence 19 (+4 Biomech armour, +5 DEX); BAB +11/+6/+1; Atk +11/+9 (Throat or Face with Bite, 1d10+5 damage); Reach 5`; SQ Incandescent and fluorescent lights cause permanent blindness with 20 seconds of direct ocular exposure, this will immediately deactivate the drone. Drones are immune to bleeding and poison damage. AL Neutral Evil (Stinger); SV Fort +7, Ref +7, Will +3; STR 19; DEX 20; CON 18; INT 12; WIS 8; CHA 3. SAN Loss: 1d4

Skills: Climb +6, Jump +8, Listen +3, Swim +6, Survival +5

Feats: Improved Threat Range, Weapon Finesse (Bite), Weapon Focus (Bite), Tracking

 

Cade-Replicant

 Medium Extraterrestrial; HD 15; hp 60; Init +5; Spd 40 ft., Climb 20 ft., Burrow 20 ft.; Defence 19 (+4 Biomech armour, +5 DEX); BAB +11/+6/+1; Grapple +16 (modified negatively for grabbing of a limb); Atk +11/+9 (Throat or Face with Claw, 1d8+5 damage),+6/+4 (Face with Bite, 1d6+5), +4/+2 (Chest with Tail Slam, 1d10+5), +2/+0 (Chest or Abdomen with Doberman-Arm); Reach 5`; SQ Incandescent and fluorescent lights cause permanent blindness with 20 seconds of direct ocular exposure, this will immediately deactivate the drone. Drones are immune to bleeding and poison damage. AL Neutral Evil (Stinger); SV Fort +7, Ref +7, Will +3; STR 19; DEX 20; CON 18; INT 12; WIS 8; CHA 3. SAN Loss: 1d4

Skills: Speak Local Dialect +4, Climb +8, Jump +8, Listen +3, Swim +6, Survival +5

Feats: Improved Threat Range, Extreme Threat Range, Weapon Finesse (Claw), Weapon Focus (Tail), Tracking

            In the lamplight, they all could see it much too clearly. Mack Cade had a left arm, but his right arm was squashed and melted into something that had grown from his chest. It was a black-streaked lump of meat with a flat, almost reptilian head on a squat and muscular neck. In that head were slanted amber eyes, and two stubby, deformed legs dangled from the bony wedges of the shoulders.

  • Stinger, Chapter 41 : Blue-eyes and smiling

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