Modern Horror – A D20 System RPG

Introduction

Think of all the scary movies and horror novels you have watched and read. Remember the good ones and how the tension would build and build throughout the course of the story. Remember how you would be pulled along, losing track of time when watching a movie or finding that you spent the whole night reading that intense novel. It is that feeling I am trying to harness with this game, allowing the DM to take his players on a roller-coaster ride of tension and excitement. Unlike other RPGs that feed the ego or make you think and work as a methodical team, I want the players in this game to leave every gaming session exhilarated and excited just like when they leave the movie theater. Of course, for there to be intense experiences the characters must be presented with deadlier situations than in other games, life is precious and oh so very delicate in Modern Horror. So without further delay… let the show begin!

1.0 Classes

1.1 Meta-class Breakdown
Warrior (D10 for hit points)

War Veteran

Air Force
Navy
Army

Ex-Cop
Ex-Con

Hitman
Gang Member
Outlaw Biker
Eco-terrorist

Survivalist

Scholar (D4)

Field Researcher

Archaeologist / Anthropologist
Biologist
Medical Examiner / Coroner
Parapsychologist / Cryptozoologist

Scientist

Astronomer
Physicist
Historian
Psychologist
Geneticist
Chemist
Cryptologist / Symbologist

Occultist *class access to insanity skills

Ex-Doctor

Surgeon
Psychiatrist

Holy Man

Catholic Priest
Rabbi
Buddhist Monk
Houngan
Druid / Wiccan Priestess

Conspiracy Theorist *class access to insanity skills

Rogue (D8)

Investigator

Private Detective
Journalist
Blogger

Ex-Con

Burglar
Wheelman
Black Bloc

Juvenile Delinquent

Hacker

Entertainer

Musician
Actor
Stand-Up Comic
Stage Magician

Psychic (D6)

Physical Psychic

Cryokinetic
Pyrokinetic
Telekinetic

Mentalist

Pusher
Sensitive
Telepath

Autodidact

Victim (D6?)

2.0 Character Details

3.0 Sanity & Psychological Disorders

4.0 Insanity Skills

5.0 Combat

Combat Effects by Body Part

Head & Neck

Torso

Legs

Arms

Special Locations

6.0 Psychic Powers Rules

7.0 Campaign Concepts

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