Torso

Torso (Large Body HP)
ZERO LHP : The character has received many bruising blows and nasty contusions. Due to this state of affairs he has passed out from pain and the wind being knocked out of him. In 5 rounds he will wake up but will be unable to defend or attack and in fact can only move at a stumbling 10’ per round. When he is restored to 1 LHP on his Torso then he will be restored to full consciousness and can act/react normally until dropped to 0 once more.
DOUBLE MAX : You are bleeding out and will DIE without immediate medical assistance!
You have been severely lacerated and contused, you are now bleeding at 4 HP/round until you die or can have emergency surgery performed on you.
CRITICAL : Gunshot : REFLEX Save DC 20 or else your thoracic artery is perforated, you will die of blood loss in 2 minutes unless you can get to an emergency room. If the save is successful then a major organ is hit instead and the character is knocked unconscious until his Torso is healed 1 LHP, he still loses 2 CON in any case. After 1 month of recovery and rehab this is reduced to 1 CON loss.
Slice : REFLEX Save DC 20 or else you are disembowelled, agonizing death within 5 minutes without emergency surgery (FORT Save DC 20 to survive the procedure). If the save is successful then only bleeding for 3 HP/round.
Pierce : Impaled! REFLEX Save DC 20 or else thoracic artery punctured, you will die of blood loss in 2 minutes unless you can get to an emergency room. If the save is successful then bleeding for 3 HP/round.
Crush : Crushed! REFLEX Save DC 20 or else major organs and ribs crushed, death in 2 minutes. If save successful then knocked unconscious for 5 minutes and lose 50% of remaining hit points.
Rip / Tear : Severe lacerations are causing you to bleed at 4 HP/round.
Fire : 3rd degree burns to most of the torso, FORT Save DC 25 to resist passing out due to the pain (unconsciousness lasts for 24 hours or until morphine for pain relief is administered). In any case, the character will die within 24 hours due to severe infection and blood loss unless emergency surgery and skin grafts are applied.
Acid : Skin melted off, same effects as Fire Crit.

Chest (Medium Body HP)
ZERO LHP : Wind knocked out of you! You are reduced to 10’ round movement and no more than 100’ per minute total until your ribs are bound and brought back to 1 LHP.
DOUBLE MAX : Ribs Crushed!
CRITICAL : Gunshot : Punctured Lung! The character will suffocate and die in 2 minutes unless an emergency vent is performed (Treat Injury DC 20). This must be maintained a la 3 Kings until access to a hospital is possible.
Slice : Lung sliced, same results as Gunshot Crit.
Pierce :  Lung impaled, same results as Gunshot Crit.
Crush : Ribs Crushed! Character reduced to 10’ movement per round. Bleeding internally 1 HP/round.  Will increase to 5 HP/round if any attack performed causes a critical or any critical is caused by the character. Staunch Wound required to slow bleeding of course.
Rip / Tear : Lung possibly perforated! REFLEX Save DC 20 or else same effects as Gunshot Crit. If save successful then bleeding at 2 HP/round.
Fire : 3rd degree burns to chest! The character is unconscious until at least 1 LHP is healed to the Chest area. Until the character is healed to full LHP he is limited to 10’ round max.
Acid : As Fire Crit with the added bonus of 1 HP/round bleeding until Staunched.

Heart / Breastbone (Tiny Body HP)
ZERO LHP : Sprained breastbone! The character is knocked unconscious until healed to 1 LHP. A 2nd attack will certainly impale the heart (or what passes for one), certain death.
DOUBLE MAX : The heart is obliterated! The character gasps a few words then dies!
CRITICAL : Gunshot : Bull’s-eye! REFLEX Save DC 25 or heart pierced and dead. If save successful then a thoracic artery is perforated only for 4 HP/round until Staunched.
Slice : Bleeding for 4 HP/round.
Pierce : REFLEX Save DC 25 or impaled and immediate death! If save successful then 4 HP/round bleeding from thoracic vein (repaired from Staunch Wound).
Crush : Breastbone crushed, heart destroyed, immediate death! REFLEX Save DC 20, if successful then only bleeding 4 HP/round instead (Staunch Wounds to repair).
Rip / Tear : Breastbone torn free! REFLEX Save DC 20 or else heart is exposed and death in 3 rounds. If save successful then only bleeding 3 HP/round but this requires emergency surgery to stop (First Aid without a hospital won’t do).
Fire : REFLEX Save DC 20 or else heart burnt to a crisp and immediate death. If save successful then unconscious until healed to full HP.
Acid : As Fire Crit except that also bleeding at 1 HP/round as well as unconsciousness from successful save.

Abdomen (Medium Body HP)
ZERO LHP : Wind knocked out you and you are badly lacerated! Character is unconscious until raised to 1 Abdomen LHP.
DOUBLE MAX : The character has suffered a partial disembowelment and is unable to attack or defend and can only move at 10’ round until emergency surgery can be performed (raising him to 1 LHP). The character is also bleeding at 2 HP/round.
CRITICAL : Gunshot : One of the most agonizing injuries, a gut shot. This incurs an additional Pain Level and the character is bleeding at 1 HP/round, this may not sound like a lot but unlike other bleeding injuries Staunch Wound does not work. This bleeding can only be stopped with Triage Surgery.
Slice : Disembowelled unless REFLEX Save DC 25 is successful. A successful save means bleeding at 2 HP/round. If the save is failed then the character’s innards are now on the outside and he will die within 10 minutes unless he can be transported to a fully equipped ER.
Pierce : Impaled unless REFLEX Save DC 25 is successful. A successful save means bleeding at 2 HP/round. A failure means that the character has the weapon passing straight through his abdomen and it is stuck unless Triage Surgery is performed, until then he is bleeding at 4 HP/round.
Crush : FORT Save DC 25 or multiple organs crushed and the character dies in agony in one minute. If save is successful then he is haemorrhaging internally at a rate of 1 HP/round. Internal bleeding requires Staunch Wounds but only in a fully equipped ER.
Rip / Tear : Evisceration! As Slice Crit but only 5 minutes until death.
Fire : REFLEX Save DC 25 or abdominal area cooked… yup, you’re dead. Successful save means the character passes out from shock and will slip into a coma and die within 24 hours unless hospital care is provided.
Acid : REFLEX Save DC 25 or abdomen melted … yup, you’re dead. Success has the same results as Fire Crit.

Groin (Medium Body HP)
ZERO LHP : The character has passed out from the pain and is curled into a foetal position (male OR female). Consciousness will only be regained once 1 LHP is restored but the character will incur an extra Pain Level until fully healed.
DOUBLE MAX : This is bad… this is very bad. All external genitalia (male OR female) are destroyed. The character is bleeding out at a rate of 3HP/round and a male character is rendered permanently sterile for obvious reasons, female characters get a FORT Save DC 25 to survive with baby-making capabilities intact. The pain is beyond belief and will render the character unconscious from shock until all LHP are restored. 6 months of recovery, a lifetime of hormone therapy and multiple plastic surgeries will allow a male character to be sexually active… eventually.
CRITICAL : Gunshot : REFLEX Save DC 25 for male characters or else, um, well, their genitals are shot off….all of it. This has the same effect as Double Max. If the male character makes the Save and for all female characters they have had their bladder perforated which incurs bleeding of 2 HP/round and a FORT Save DC 20 to resist sepsis, if this Save fails then the character must be brought to a surgical facility or die of infection and blood poisoning within 24 agonizing scream-filled hours.
Slice : REFLEX Save DC 25 for male characters or else they have a partial genital amputations (in other words, they can still have kids but must sit down to pee) meaning bleeding at 2 HP/round. This will knock out the character due to pain until they are restored to full Groin LHP. If the Save is successful or it was a female character that was Criticalled then the bladder was sliced instead (same effects as Gunshot Crit).
Pierce : REFLEX Save DC 20 for all female characters or an ovary is impaled and pregnancy chances drop by 50%. They will also bleed out at 3 HP/round and pass out from pain until all Groin LHP are restored. Females that Save successfully and all male characters suffer a bladder impalement instead (see above for the effects).
Crush : REFLEX Save DC 25 for male AND female characters, if failed then testicles/ovaries are crushed and the character is rendered permanently infertile. The character is also bleeding internally at a rate of 1 HP/round. Internal bleeding requires Staunch Wounds but only in a fully equipped ER. The character is also knocked out by the pain until Groin LHP restored to full. If the save was successful then only the pelvis was fractured instead, rendering the character unable to walk or crawl without assistance, though they can still perform any other actions. A fractured pelvis will require a full leg cast, crutches and 3 months of healing before full mobility is restored, on the plus side you can still have kids.
Rip / Tear : As Slice Crit but all bleeding rates are increased by 1HP/round.
Fire : That burning sensation you feel …IS VERY REAL! REFLEX Save DC 25 or all external genitalia is burnt away, this applies to male AND female characters alike. No bleeding but character is unconscious until full Groin LHP are restored. The effects are the same as Double Max. Plastic Surgery is not just required for male characters but also females  that eventually want to be sexually active (even if they are not rendered sterile). If the save was successful then it was a glancing flame off the hip/pelvis area, this will knock the character out with pain until all Groin LHP are restored and skin grafts are required within 24 hours or else the character will die from multiple infections and thus organ failure.
Acid : Melty Crotch! REFLEX Save DC 25 or else all external genitalia are dissolved (both genders). See Double Max for details but with the added bonus that the urethra is sealed in the process, if the character does not have emergency surgery within 24 hours the bladder will burst from the pressure and the character will die from sepsis and multiple organ failure in screaming agony. If the save was successful then the hip/pelvis area was hit instead, movement speed is halved (until full Groin LHP are restored) and the character is bleeding at 1 HP/round.

Whole Back (Medium Body HP)
ZERO LHP :  You are suffering from severe back spasms and cannot walk or move in any way due to the pain. This will continue until at least 1 LHP is restored.
DOUBLE MAX : You have numerous fractured and herniated discs as well as a couple cracked ribs. You MUST NOT be moved unless it is on a neck board/spinal isolation gurney. If any movement is attempted before that equipment then you will be rendered permanently paralyzed from the waist down. The character can move at 10’ round if they can have their LHP raised to 1 but no attack/defence/skill use is possible until fully healed. Fully healed in this case means 2 month immobile in a hospital bed plus 4 months of physical rehab.
CRITICAL : Gunshot : REFLEX Save DC 15 or else the spinal cord was nicked and the character is now partially paralyzed from the waist down (will require a pair of cuffed walking canes to move at 10’ per round from now on) and that is only after 3 months of hospital stays and physical rehab. If the save was successful then the character is only bleeding at 3 HP/round instead.
Slice : Same effects as Gunshot Crit.
Pierce : Impaled! REFLEX Save DC 20 or else thoracic artery punctured, you will die of blood loss in 2 minutes unless you can get to an emergency room. If the save is successful then bleeding for 3 HP/round.
Crush :  Crushed! REFLEX Save DC 20 or else spine and ribs crushed, death in 2 minutes. If save successful then knocked unconscious for 5 minutes and lose 50% of walking speed and remaining hit points from multiple rib fractures.
Rip / Tear : Same effects as Gunshot Crit except bleeding at 4 HP/round is save successful.
Fire : FORT Save DC 20 to resist passing out from the pain and falling into a coma. If the save was successful then the character is awake and aware but unable to move though he can still attack from a prone or propped-up position. In both cases, the character will not recover without a week in hospital then 1d3 months for the skin grafts to take before returning to normal activity.
Acid : Same effects as Fire Crit with the added bonus of bleeding at 2 HP/round.

Upper Back (Medium Body HP)
ZERO LHP : The character’s upper back is seizing up with muscle spasms, he can still move at full rate but will be unable to attack/defend or perform any skills involving his hands. The spasms will cease as soon as 1 LHP is restored to the Upper Back.
DOUBLE MAX : Both of the character’s shoulders are dislocated and his shoulder blades are fractured. FORT Save DC 25 to stay conscious and not pass out from the pain. Consciousness is not regained until 1 LHP restored to Upper Back. In either case, the character will require both arms in slings for the next 1d3 months even after restoration of full LHP.
CRITICAL : Gunshot : REFLEX Save DC 20, if unsuccessful then spinal cord severed and permanently paralyzed from the mid-chest down. If the save is successful then the character suffers a punctured lung. The character will suffocate and die in 2 minutes unless an emergency vent is performed (Treat Injury DC 20). In both cases, the character is bleeding at 1 HP/round.
Slice : See Gunshot Crit but bleeding at 2 HP/round.
Pierce : See Gunshot Crit.
Crush : The character has suffered several broken and fractured ribs. His movement is reduced by 50% and he suffers a -3 penalty to all attack, damage and skill rolls. This will persist until chest is tightly bound at which point it will be reduced to -1 for the next 2d4 weeks until fully healed.
Rip / Tear : Horrible lacerations across the character’s back and shoulders are bleeding profusely (4 HP/round).
Fire : REFLEX Save DC 25 avoid the full brunt of the blast and only lose 50% of overall HP. If save fails then the lungs are superheated and burst …yup, you’re dead.
Acid : REFLEX Save DC 25 avoid the full force of the spray and only lose 50% of overall HP. If save fails then the lungs are melted …yup, you’re dead.

Lower Back (Medium Body HP)
ZERO LHP : The character begins to suffer painful back spasms that make it impossible to walk or run (crawling is still an option). These spasms will cease as soon as 1 LHP is restored to the Lower Back.
DOUBLE MAX : The character’s lower back is broken and his spinal cord severed, he is now permanently paralyzed from the waist down. But in the near term he will die from shock and possible stroke if he is not immobilized and strapped to a neck board, until he heals to 1 LHP naturally in a hospital setting. It will require 1d3+3 months of rehab and bed-rest before he will be able to move around in a wheelchair.
CRITICAL : Gunshot : REFLEX Save DC 20, if unsuccessful then spinal cord severed and permanently paralyzed from the waist down and he is bleeding at 1 HP/round. If the save is successful then the character suffers a perforated organ (most likely liver, kidney or intestines) and is bleeding out at 2 HP/round.
Slice : As Gunshot Crit but the bleeding effect is always 3 HP/round.
Pierce : As Gunshot Crit but the bleeding effect is always 3 HP/round.
Crush : REFLEX Save DC 25, if unsuccessful then the lower spine is crushed and the character is permanently paralyzed from the waist down. If the save is successful then the character has suffered contused organs and is bleeding internally at 1 HP/round (Staunch Wounds only applicable in a hospital setting when dealing with internal bleeding).
Rip / Tear :  As Slice except the bleeding effect is raised to 4 HP/round.
Fire : REFLEX Save DC 25 avoid the full brunt of the blast and only lose 50% of overall HP. If save fails then the internal organs are superheated and cooked …yup, you’re dead.
Acid : REFLEX Save DC 25 avoid the full force of the spray and only lose 50% of overall HP. If save fails then the abdominal area melts and the character is now in 2 parts …yup, you’re dead.

Buttocks (Medium Body HP)
ZERO LHP : The character’s ass is numb, this makes it very difficult to walk or run (-50% movement speed). This effect will wear off if Buttocks are restored to 1 LHP.
DOUBLE MAX : The character’s gluteus maximi have been partially torn loose from his hips and pelvis (FORT Save DC 25 to remain conscious despite the pain, consciousness is regained when restored to 1 Buttock LHP). The character is unable to walk or run until he is restored to full Buttock LHP. Even after healing is complete the character will walk with a pronounced limp (-25% movement speed permanently).
CRITICAL : Gunshot : The character has taken serious muscle and nerve damage to one buttock (-25% movement) that can only be healed by surgical removal of the bullet and 2 weeks of bed rest.
Slice : A deep cut to the muscle slows the character by 25% and he is bleeding 2 HP/round. Extensive suturing and 1 week of bed rest is required to heal the movement penalty.
Pierce : The buttock has been impaled which slows the character by 50% and causes 1 HP/round bleeding. Extensive suturing and 1 week of bed rest is required to heal the movement penalty.
Crush : The buttocks have been severely bruised and this slows the character by 50%. 1 week of bed rest is required to heal the movement penalty.
Rip / Tear : As Slice Crit but bleeding at 3 HP/round.
Fire : Your Ass Is On FIRE! And it isn’t because of that bad burrito you ate for lunch. REFLEX Save DC 20 to limit the damage to muscles and nerves, if the save is failed then the flames enter the colon and cook the lower intestine…you, you’re dead (after 5 minutes of screaming agony). A successful save means that the character is unable to walk or run until Buttock LHP restored to full and skin grafts are applied (3 months in hospital total).
Acid : The character’s ass has melted, he is bleeding at 3 HP/round, cannot run or walk and unless a FORT Save DC 20 is made he will be permanently confined to a walker or wheelchair (basically infection sets in and the buttocks rot off). If the save is made then the character is unable to walk or run until Buttock LHP restored to full and skin grafts are applied (3 months in hospital total).

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