4.0 Insanity Skills
There is just no better way to put it, gaining knowledge in these skills progressively causes a Protagonist to lose his mind. In fact, the only way to lose points of Sanity is through exposure to creatures associated with these fields of study. For every point of permanently lost Sanity the protagonist gains a rank in the Knowledge Skill associated with the encountered creature. NOTE: These skills are NOT available to Victims. They are always sane so never fully comprehend what is killing them.
4.1 Knowledge (Cthulhu Lore)
The first time a protagonist encounters a creature from the Cthulhu Mythos he immediately gains 2 Ranks in this skill plus any points gained due to SAN loss from encountering the creature.
4.2 Knowledge (Damnation Lore)
The first time a protagonist encounters a creature from the bowels of Hell or a case of Demonic Possession he immediately gains 2 Ranks in this skill plus any points gained due to SAN loss from the encounter. Cenobites and the Lament Configuration are examples of this experience.
4.3 Knowledge (Extraterrestrials)
Space is truly an alien and frightening place, some things are so alien that they break the minds of those exposed to it. The first time a protagonist encounters a creature from the Great Beyond or sets foot on an alien world he immediately gains 2 Ranks in this skill plus any from SAN loss due to the encounter itself. Stinger and his minions are an example of this type of experience.
4.4 Knowledge (Black Book Secrets)
Some government and corporate research projects are part of a greater effort to warp nature, these shadow conspiracies and horrific experiments are both truly insane and madness-causing but they are the endeavours of Men. The first time a protagonist stumbles on a Black Book Secret or encounters a madness-inducing creature creation from a Black Book Project he gains 2 Ranks in this skill plus whatever he gains through SAN loss. Umbrella Corporation creations are examples of this type of experience.