D20 Modern Horror Combat System Part 4 – Torso the Back

Well I finally did the butt. I think I did it up pretty good too.

OK, I promise that’s the last pun about body parts I’m going to crack. That’s an easy promise to make since all the funny parts are all finished up (well, I guess there is still the funny bone…OK OK I’ll stop!). So, let us continue…

Whole Back (Medium Body HP)
ZERO LHP :  You are suffering from severe back spasms and cannot walk or move in any way due to the pain. This will continue until at least 1 LHP is restored.
DOUBLE MAX : You have numerous fractured and herniated discs as well as a couple cracked ribs. You MUST NOT be moved unless it is on a neck board/spinal isolation gurney. If any movement is attempted before that equipment then you will be rendered permanently paralyzed from the waist down. The character can move at 10’ round if they can have their LHP raised to 1 but no attack/defence/skill use is possible until fully healed. Fully healed in this case means 2 month immobile in a hospital bed plus 4 months of physical rehab.
CRITICAL : Gunshot : REFLEX Save DC 15 or else the spinal cord was nicked and the character is now partially paralyzed from the waist down (will require a pair of cuffed walking canes to move at 10’ per round from now on) and that is only after 3 months of hospital stays and physical rehab. If the save was successful then the character is only bleeding at 3 HP/round instead.
Slice : Same effects as Gunshot Crit.
Pierce : Impaled! REFLEX Save DC 20 or else thoracic artery punctured, you will die of blood loss in 2 minutes unless you can get to an emergency room. If the save is successful then bleeding for 3 HP/round.
Crush :  Crushed! REFLEX Save DC 20 or else spine and ribs crushed, death in 2 minutes. If save successful then knocked unconscious for 5 minutes and lose 50% of walking speed and remaining hit points from multiple rib fractures.
Rip / Tear : Same effects as Gunshot Crit except bleeding at 4 HP/round is save successful.
Fire : FORT Save DC 20 to resist passing out from the pain and falling into a coma. If the save was successful then the character is awake and aware but unable to move though he can still attack from a prone or propped-up position. In both cases, the character will not recover without a week in hospital then 1d3 months for the skin grafts to take before returning to normal activity.
Acid : Same effects as Fire Crit with the added bonus of bleeding at 2 HP/round.

Upper Back (Medium Body HP)
ZERO LHP : The character’s upper back is seizing up with muscle spasms, he can still move at full rate but will be unable to attack/defend or perform any skills involving his hands. The spasms will cease as soon as 1 LHP is restored to the Upper Back.
DOUBLE MAX : Both of the character’s shoulders are dislocated and his shoulder blades are fractured. FORT Save DC 25 to stay conscious and not pass out from the pain. Consciousness is not regained until 1 LHP restored to Upper Back. In either case, the character will require both arms in slings for the next 1d3 months even after restoration of full LHP.
CRITICAL : Gunshot : REFLEX Save DC 20, if unsuccessful then spinal cord severed and permanently paralyzed from the mid-chest down. If the save is successful then the character suffers a punctured lung. The character will suffocate and die in 2 minutes unless an emergency vent is performed (Treat Injury DC 20). In both cases, the character is bleeding at 1 HP/round.
Slice : See Gunshot Crit but bleeding at 2 HP/round.
Pierce : See Gunshot Crit.
Crush : The character has suffered several broken and fractured ribs. His movement is reduced by 50% and he suffers a -3 penalty to all attack, damage and skill rolls. This will persist until chest is tightly bound at which point it will be reduced to -1 for the next 2d4 weeks until fully healed.
Rip / Tear : Horrible lacerations across the character’s back and shoulders are bleeding profusely (4 HP/round).
Fire : REFLEX Save DC 25 avoid the full brunt of the blast and only lose 50% of overall HP. If save fails then the lungs are superheated and burst …yup, you’re dead.
Acid : REFLEX Save DC 25 avoid the full force of the spray and only lose 50% of overall HP. If save fails then the lungs are melted …yup, you’re dead.

Lower Back (Medium Body HP)
ZERO LHP : The character begins to suffer painful back spasms that make it impossible to walk or run (crawling is still an option). These spasms will cease as soon as 1 LHP is restored to the Lower Back.
DOUBLE MAX : The character’s lower back is broken and his spinal cord severed, he is now permanently paralyzed from the waist down. But in the near term he will die from shock and possible stroke if he is not immobilized and strapped to a neck board, until he heals to 1 LHP naturally in a hospital setting. It will require 1d3+3 months of rehab and bed-rest before he will be able to move around in a wheelchair.
CRITICAL : Gunshot : REFLEX Save DC 20, if unsuccessful then spinal cord severed and permanently paralyzed from the waist down and he is bleeding at 1 HP/round. If the save is successful then the character suffers a perforated organ (most likely liver, kidney or intestines) and is bleeding out at 2 HP/round.
Slice : As Gunshot Crit but the bleeding effect is always 3 HP/round.
Pierce : As Gunshot Crit but the bleeding effect is always 3 HP/round.
Crush : REFLEX Save DC 25, if unsuccessful then the lower spine is crushed and the character is permanently paralyzed from the waist down. If the save is successful then the character has suffered contused organs and is bleeding internally at 1 HP/round (Staunch Wounds only applicable in a hospital setting when dealing with internal bleeding).
Rip / Tear :  As Slice except the bleeding effect is raised to 4 HP/round.
Fire : REFLEX Save DC 25 avoid the full brunt of the blast and only lose 50% of overall HP. If save fails then the internal organs are superheated and cooked …yup, you’re dead.
Acid : REFLEX Save DC 25 avoid the full force of the spray and only lose 50% of overall HP. If save fails then the abdominal area melts and the character is now in 2 parts …yup, you’re dead.

Buttocks (Medium Body HP)
ZERO LHP : The character’s ass is numb, this makes it very difficult to walk or run (-50% movement speed). This effect will wear off if Buttocks are restored to 1 LHP.
DOUBLE MAX : The character’s gluteus maximi have been partially torn loose from his hips and pelvis (FORT Save DC 25 to remain conscious despite the pain, consciousness is regained when restored to 1 Buttock LHP). The character is unable to walk or run until he is restored to full Buttock LHP. Even after healing is complete the character will walk with a pronounced limp (-25% movement speed permanently).
CRITICAL : Gunshot : The character has taken serious muscle and nerve damage to one buttock (-25% movement) that can only be healed by surgical removal of the bullet and 2 weeks of bed rest.
Slice : A deep cut to the muscle slows the character by 25% and he is bleeding 2 HP/round. Extensive suturing and 1 week of bed rest is required to heal the movement penalty.
Pierce : The buttock has been impaled which slows the character by 50% and causes 1 HP/round bleeding. Extensive suturing and 1 week of bed rest is required to heal the movement penalty.
Crush : The buttocks have been severely bruised and this slows the character by 50%. 1 week of bed rest is required to heal the movement penalty.
Rip / Tear : As Slice Crit but bleeding at 3 HP/round.
Fire : Your Ass Is On FIRE! And it isn’t because of that bad burrito you ate for lunch. REFLEX Save DC 20 to limit the damage to muscles and nerves, if the save is failed then the flames enter the colon and cook the lower intestine…you, you’re dead (after 5 minutes of screaming agony). A successful save means that the character is unable to walk or run until Buttock LHP restored to full and skin grafts are applied (3 months in hospital total).
Acid : The character’s ass has melted, he is bleeding at 3 HP/round, cannot run or walk and unless a FORT Save DC 20 is made he will be permanently confined to a walker or wheelchair (basically infection sets in and the buttocks rot off). If the save is made then the character is unable to walk or run until Buttock LHP restored to full and skin grafts are applied (3 months in hospital total).

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